Virtually Tennis is a 3D physics based tennis game built using OpenGL.

Built for an assignment, this project uses example code as provided by Anton Gerdelan. This is created as an example of advanced collision detection using fully realised 3D physics, within the OpenGL framework with shaders and rendering. As an assignment it scored a 1st, with praise given to the implementation of physics, collision and controls, within an inventive gameplay.

Source code can be found here.