A documentary game in which the player, in the role of journalist, is confronted with the ongoing narratives of social cleansing, extortion, and exploitation in Colombian regions intersected by mafia organizations, referred to collectively as the BACRIM.
This project is designed to produce a game design document for a Prosocial Conflict Transformation Game based in and around Kosovo that should include the following: promotion of tourism, a platform for multinational voices on post-war memories, 'hidden' heritage sites, and accessibility to all audiences, with a particular focus on engaging with young people.
Both my final year project, and something I have been evaluating for a while, I am currently in the process of creating an example port of a complex, non-traditional UDK game (specifically Unreal Engine 3) to the iOS platform. This requires plenty of technical alterations, as well as a complete revamp of the interface and control scheme to match the mobile device.
Top-down arcade shoot-em-up with procedurally generated levels. First place winner for Bournemouth University and Creative England's #CherryJam in May 2015. Boasts ultra-fun weapons systems, pathfinding and advanced 3D animations.
Port-A-Laser is a puzzle platforming Unreal Engine 4 game for Android and iOS devices. You control a robot coming to terms with their own mortality in a bizarre futuristic universe with deadly lasers, using lateral puzzle solving and player dexterity.
Virtually Tennis is a 3D physics based tennis game built using OpenGL. Created as an example of advanced collision detection using fully realised 3D physics within the OpenGL framework with shaders and rendering.
A quirky farm sim game for all ages, featuring real science in the form of Mendelian inheritance genetics. This is the flagship title of the company Static Games Ltd, formed by myself and six colleagues from Bournemouth University. I took over lead code development of this title in August 2013. The game itself was created using UDK for Unreal Engine 3 with a combination of UnrealScript and Kismet.
Gravity golf in space with wacky physics. Features three action packed levels of golfing goodness to demonstrate Newtonian physics in the context of a game. It was built using the Microsoft XNA game studios framework in the space of about 3 or so days.